Create your own UObjects : generally these are .cc files, see
tutorial: UObject documentation for more details.
How to compile:
Template exists for Visual C++, Dev-CPP, see Gostai Website for downloads
Manual method: create a Makefile file with this in it:
#name of the final binary PRG=myBioloidEngine #where is the folder named "urbiengine-bioloid" URBIENGINE_BIOLOID_DIR=/ LIBURBIENGINE_BIOLOID=\ $(URBIENGINE_BIOLOID_DIR)/usr/local/gostai/core/i686-pc-linux-gnu/\ engine/liburbiengine-bioloid.a BIN_BIOLOID=$(URBIENGINE_BIOLOID_DIR)/usr/local/bin all: $(BIN_BIOLOID)/umake-engine --prefix=../usr/local \ -o $(PRG) $(LIBURBIENGINE_BIOLOID) *.cc clean: rm -rf _ubuild-$(PRG) $(PRG)
$PRG is the name of the final binary you generate.
$URBIENGINE_BIOLOID_DIR is the install directory where can be found .../gostai/core/.../liburbiengine-bioloid.a.
To compile your engine, just enter make in a shell in your directory.